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Entity Component Systems for Beginners - Learning Rust on Easy-Mode

RustLab Conference
RustLab 30:32 1177 views

ECS or Entity-Component-System libararies in Rust are plenty because it combines two feats: Highly performant cache friendly access - something important in Games and simulations but also a more surprising one: simpler data sharing/reference semantics in Rust. LEVEL: Introductory and Overview

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Other talks by Stephan Dilly

A Journey to Fullstack Mobile Game Development in Rust

Oxidize Conference
Oxidize 21:23 1212 views

Mobile game development was dominated by Unity and inherently C# for more than a decade. The future lies with open-source technology and significant improvements in developer experience, productivity, and performance. This talk shows how #Rust is ready for it today! This talk will take you on a journey through time, of adopting #Rust more and more in mobile games over the last five years. Starting with shy shared #libraries wrapped up behind #c interfaces used in a Go-backend and a C# frontend, over pure Rust #backends using #Warp to now finally Fullstack Rust Mobile Games with the recently launched title Zoolitaire. This talk was part of the applied Rust conference held in Berlin, Germany. Sign up for the newsletter and more on the website: https://oxidizeconf.com/ #gamedevelopment #rustlang #mobilegames #mobilegaming