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Entity Component Systems for Beginners - Learning Rust on Easy-Mode

RustLab Conference
RustLab 30:32 1058 views

ECS or Entity-Component-System libararies in Rust are plenty because it combines two feats: Highly performant cache friendly access - something important in Games and simulations but also a more surprising one: simpler data sharing/reference semantics in Rust. LEVEL: Introductory and Overview

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