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Racing with Rust: building telemetry tools for racing simulators.
RustNL
Racing with Rust: building telemetry tools for racing simulators. by Harry van Haaren Car-simulator racing has seen a recent surge in activity, more users, and even more competitive driving at the E-sports levels. As the community of e-sports drivers become more competitive, they require more detailed telemetry analysis tools to perfect car setups, and understand how to perfect their driving technique to gain the last 1/100ths of seconds... This session introduces how I built a rust-based sim-r
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