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Why Rust's Semantics Don't Fit GPUs (Yet)
RustNL
Why Rust's Semantics Don't Fit GPUs (Yet) by Michał Kostrubiec (aka FractalFir). GPUs are a world fraught with unsafe code - and a place where Rust still struggles to find its footing. The semantics of Rust are insufficient to correctly model GPUs: we lack support for address spaces, convergence, and the thread-local stack. In this talk, I want to discuss how we work around those issues and what fully fixing them would require. You can find the slides to this talk here: https://drive.google.co
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