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Production Unsafe Rust: Patterns for Zero-Copy Performance
EuroRust
When Safe Rust Meets Reality Picture this: your beautifully crafted, idiomatic Rust service is processing 50MB/s when the business needs 5GB/s. Your network parser allocates on every packet when microseconds matter. Your SIMD experiments somehow made things slower. Welcome to the performance wall that separates hobby projects from production systems. This is where unsafe Rust transforms from “dangerous territory to avoid” into “the tool that saves your career. What Makes This Talk Different
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