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Portable graphics abstraction in Rust

FOSDEM

Graphics abstraction is an important part of maturing Rust ecosystem. gfx-rs has been the basis of many graphics applications since 2013, but as of this year it undergoes a total rewrite with the new vision, set of goals, and talented contributors. In this talk, I want to explain what this means to existing users, Mozilla, and the world. Intended audience: people interested in Rust ecosystem foundational libraries, graphics and game development, Vulkan.

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Other talks by Dzmitry Malyshau

Building WebGPU with Rust

FOSDEM

WebGPU is a new graphics and compute API designed from the ground up by a W3C community group. It's a successor to WebGL, which also has a chance to become a standard on native platforms. We are going to talk about the API itself as well as our Rust-based implementation "wgpu".