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POLDERS: The Bevy Engine in Action
RustNL
Jos Feenstra -- We’ve all heard the joke: for every five Rust games, we build fifty game engines. And honestly? No shame in that! But for those looking to tip the scales toward actually making games, I want to share my experience developing POLDERS—a historical Dutch city builder where you must fight the sea to keep your town safe. This talk is a case study on using the Bevy engine at scale for 3D, covering procedural generation, custom shaders, and UI systems. Expect hard-won lessons and plenty
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