Lately I’ve been thinking about cyclic trait implementations. This is a problem that I’ve been trying to understand for years and years and I finally feel like I’m geting somewhere. I’m going to try to write out a series of blog posts docum...
smallcultfollowing.com / Babysteps Topics: Language design, type system, borrow checker, async Rust, Dada language Why RustGrep includes it: Where major RFCs debut. Rust lang team blog since 2011. Categories: core, async
This blog post describes an idea I’ve been kicking around called battery packs. Battery packs are a curated set of crates arranged around a common theme. For example, there’s a CLI battery pack that has everything you need to build a great...
only bounds are going to be the most impactful change to Rust that you’ve never heard of. They are currently being designed and developed by the Arm team (David Wood, Rémy Rakic, et al.) as part of the Sized Hierarchy and Scalable Vector Ex...
This blog post describes a maximally minimal proposal for view types. It comes out of a converastion at RustNation I had with lcnr and Jack Huey, where we talking about various improvements to the language that are “in the ether”, that basi...
Righty-ho, I’m back from Rust Nation, and busily horrifying my teenage daughter with my (admittedly atrocious) attempts at doing an English accent1. It was a great trip with a lot of good conversations and some interesting observations. I a...
Continuing my series on ergonomic ref-counting, I want to explore another idea, one that I’m calling “just call clone (or alias)”. This proposal specializes the clone and alias methods so that, in a new edition, the compiler will (1) remove...
In my previous post about Ergonomic Ref Counting, I talked about how, whatever else we do, we need a way to have explicit handle creation that is ergonomic. The next few posts are going to explore a few options for how we might do that.This...
This post presents a proposal to extend Rust to support a number of different kinds of destructors. This means we could async drop, but also prevent “forgetting” (leaking) values, enabling async scoped tasks that run in parallel à la rayon/...
Continuing my discussion on Ergonomic RC, I want to focus on the core question: should users have to explicitly invoke handle/clone, or not? This whole “Ergonomic RC” work was originally proposed by Dioxus and their answer is simple: defini...
There’s been a lot of discussion lately around ergonomic ref-counting. We had a lang-team design meeting and then a quite impactful discussion at the RustConf Unconf. I’ve been working for weeks on a follow-up post but today I realized what...
You heard it here first: my guess is that Rust, Python, and TypeScript are going to become the dominant languages going forward (excluding the mobile market, which has extra wrinkles). The argument is simple. Increasing use of AI coding is...
Today is the 10th anniversary of Rust’s 1.0 release. Pretty wild. As part of RustWeek there was a fantastic celebration and I had the honor of giving some remarks, both as a long-time project member but also as representing Amazon as a spon...
For many years, C has effectively been the “lingua franca” of the computing world. It’s pretty hard to combine code from two different programming languages in the same process–unless one of them is C. The same could theoretically be true f...
This article is a slight divergence from my Rust in 2025 series. I wanted to share my latest thinking about how to support dyn Trait for traits with async functions and, in particular how to do so in a way that is compatible with the soul o...
Knock, knock. Who’s there? Dyn. Dyn who? Dyn you have ideas for dyn? I am generally dissatisfied with how dyn Trait in Rust works and, based on conversations I’ve had, I am pretty sure I’m not alone. And yet I’m also not entirely sure the b...
Rust turns 10 this year. It’s a good time to take a look at where we are and where I think we need to be going. This post is the first in a series I’m calling “Rust in 2025”. This first post describes my general vision for how Rust fits int...
A few years back I proposed view types as an extension to Rust’s type system to let us address the problem of (false) inter-procedural borrow conflicts. The basic idea is to introduce a “view type” {f1, f2} Type1, meaning “an instance of Ty...
I believe that AI-powered development tools can be a game changer for Rust—and vice versa. At its core, my argument is simple: AI’s ability to explain and diagnose problems with rich context can help people get over the initial bump of lear...
This post lays out the idea of preview crates.1 Preview crates would be special crates released by the rust-lang org. Like the standard library, preview crates would have access to compiler internals but would still be usable from stable Ru...