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Async Rust in Godot 4: Leveraging the engine as a runtime
Godot 4’s built-in async support for GDScript has long been a powerful feature - but what about Rust? In February 2025, I implemented async support for Godot’s Rust bindings (godot-rust), enabling Rust developers to write async code without introducing external runtimes. In this talk, I’ll walk you through the architecture: how we adapted Godot’s async execution (already designed for GDScript) to work with Rust’s Future and async abstractions, and how we minimized cost by reusing the engine’s ex
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