Tokio: How we hit 88mph
Rust Programming LanguageAsync I/O has forever been a hot topic of discussion in Rust, but over the past year we’ve seen some significant advances in this domain with the futures crate an the Tokio project. We’ll start off by taking a look at where we are today with the async I/O ecosystem in Rust, highlighting a number of the features we’ve added in both the libraries and the language over the past year. We’ll then take a deep dive into Tokio itself, seeing how it capitalizes on some of Rust’s greatest strengths by going Back to Futures and gets our DeLorean up to 88mph.