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 C2Rust with Stephen Crane
55:31
Allen Wyma talks with Stephen Crane, CTO of Immunant, who is working on C2Rust, a library that transpiles C99-compliant C code into unsafe Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:00] - C2Rust Introduction [@01:50] - How C2Rust works and its goal as a transpiler [@05:49] - Transpilers vs compilers [@12:30] - Unstructured control flow vs structured control flow [@16:32] - The process of transforming C to Rust projects [@19:15] - Parsing C code correctly [@22:13] - The importance of compiler flags on interpreting C Code [@28:45] - C++ vs C [@38:50] - When you should you look at using C2Rust [@45:04] - The best way to run your tests in Rust [@48:15] - Projects that are currently using C2Rust [@50:29] - Improving the usability and safety of the output of rust code [@53:55] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
Rustacean Station rustacean-station.org Podcast 2022-12-16 55:31
 Kernel Density Estimation with Seaton Ullberg
43:14
Allen Wyma talks with Seaton Ullberg, developer of kernel-density-estimation, a Rust library that computes kernel density estimations. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:00] - Introduction [@0:55] - Crate overview and how it works [@17:49] - Kernel Density Estimation vs other competing algorithms [@24:05] - Application uses of Kernel Density Estimation [@33:38] - Why write this library [@35:03] - Why use Rust when re-writing this library [@40:26] - Seaton using f64 as a feature [@42:20] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
Rustacean Station rustacean-station.org Podcast 2022-12-09 43:14
 Presser with Gray Olson
1:11:15
Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:00] - Gray’s background and introduction [@04:18] - Gray’s art and graphic designing work for Embark Studio [@08:40] - Ray tracing and fractals [@13:44] - The most expensive process in a video game [@16:48] - Vector graphics are so hard on the GPU [@18:57] - What makes triangles very useful in drawing and designing [@22:41] - Matrix math as a fundamental building block of computer graphics [@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary [@36:31] - LLVM’s “No Uninitialized Memory” attribute. [@39:06] - Rust’s virtual machine [@40:52] - Allocating memory for data [@49:34] - Safety invariants and validity invariants in the Rust ecosystem [@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust [@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in [@1:07:27] - Embark Studio’s Rust game projects [@1:09:08] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
Rustacean Station rustacean-station.org Podcast 2022-12-02 1:11:15
 Leptos with Greg Johnston
1:16:58
Allen Wyma talks with Greg Johnston, creator of Leptos, a full-stack, web framework using a reactive design to build declaritive user interfaces. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:00] - Introduction of Greg [@02:12] - Programming languages has Greg worked with [@05:14] - Greg’s other passions besides programming [@10:59] - How Elm has set the agenda for a lot of Javascript front-end frameworks [@13:25] - Elm vs Rust in terms of error handling [@18:16] - What is Leptos and why Greg created it [@33:44] - Pros of using Leptos [@38:19] - Leptos’ Server Side Rendering feature [@45:44] - Leptos’ build tool limitations [@51:40] - Leptos’ ability to interact with other languages [@59:25] - Greg’s work and projects using JavaScript [@1:00:45] - Greg’s Flutter experience [@1:04:21] - Greg’s Ionic experience [@1:08:28] - HTML [@1:12:46] - Leptos’ version [@1:14:14] - Leptos’ production readiness [@1:16:23] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
Rustacean Station rustacean-station.org Podcast 2022-11-25 1:16:58
 Kanal with Khashayar Fereidani
21:42
Allen Wyma talks with Khashayar Fereidani, creator of Kanal, a sync and async channel library boasting the fastest implementation of channels in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Introduction [@03:10] - Where did the idea of creating Kanal come from? [@04:10] - Go vs Rust performance [@06:32] - How Kanal works with synchronous Rust [@07:40] - When did work on Kanal get started [@11:08] - What’s left to get done for Kanal to be production ready [@13:48] - Feedback so far for Kanal [@15:54] - Async frameworks that work with Kanal [@16:59] - Kinds of problems that are solved with channels [@19:11] - Channels can help in learning Rust [@19:48] - What’s next for Kanal [@20:49] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
Rustacean Station rustacean-station.org Podcast 2022-11-20 21:42
 cargo-auditable with Sergey Davidoff
1:04:33
Allen Wyma talks with Sergey Davidoff, creator of cargo-auditable, a cargo plugin for auditing your Rust dependencies for security vulnerabilities. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Introduction to cargo-auditable [@07:51] - Guarantees that cargo-auditable provides [@17:33] - Trivy and other crates that are in cargo-auditable [@19:47] - cargo-auditable vs cargo audit [@21:09] - Sergey’s programming background [@34:49] - Vulnerabilities Sergey was able to encounter and reported to RustSec [@39:47] - Feedbacks and reactions from library owners that were found to have issues [@48:52] - How does Sergey handle problems and issues he encounters? [@56:48] - Sergey’s tips and advice to those who want to improve security on their projects [@59:36] - Parting thoughts and shoutouts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
Rustacean Station rustacean-station.org Podcast 2022-11-11 1:04:33
 Pants with Eric Arellano and Stu Hood
42:14
Allen Wyma talks with Eric Arellano (they/them) and Stu Hood (he/him), maintainers of Pants, a build system made for monorepos. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Pants’ Introduction [@01:26] - Different languages used in building Pants [@03:25] - Pants versions [@06:00] - Pants’ history and why it started [@11:09] - What is a Monorepo and why you would want to use it [@13:48] - Polyrepo vs Monorepo [@19:04] - What makes Pants unique [@21:03] - Why Pants needed to rewrite some parts from Python to Rust and other languages [@22:31] - Why Pants chose Rust [@25:46] - Pants 1 vs Pants 2 [@27:12] - Challenges integrating Python and Rust [@29:03] - How Eric and Stu figured out which parts should be written in Python and which should be in Rust [@32:27] - Future plans and what’s next for Pants? [@36:15] - Shoutouts and parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
Rustacean Station rustacean-station.org Podcast 2022-11-04 42:14
 Veloren with Forest Anderson
44:52
Allen Wyma talks with Forest Anderson, co-host at Rust GameDev Podcast, and core dev on Veloren. Allen and Forest talk about Veloren, a multiplayer voxel RPG game engine, written in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:11] - Introduction [@03:31] - The Rust Game Dev Team [@07:31] - The size of the community for Rust game development [@10:48] - The complexity of game development [@12:43] - How Veloren was created [@18:30] - What is Veloren [@22:52] - The kinds of games that can be developed in Veloren [@25:36] - The advantage of using Rust in game development [@31:51] - Game development experience in Linux vs Windows [@34:46] - Gaming community for Linux [@37:40] - System Requirement for running Veloren [@42:17] - Parting thoughts [@43:54] - Where to reach out and how to get involved with Veloren and in the Rust Game Dev community Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
Rustacean Station rustacean-station.org Podcast 2022-10-07 44:52
 What's New in Rust 1.62, 1.63, and 1.64
1:31:49
Jon and Ben discuss the highlights of the 1.62, 1.63, and 1.64 releases of Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps & referenced resources [@00:50] - Rust 1.62 [@00:58] - cargo add Maintaining sorting in TOML files toml_edit cargo-edit [@03:37] - #[default] enum variants Generated bounds part of RFC Macro helper attributes Extra bounds on derive [@07:36] - Thinner, faster mutexes on Linux Tracking issue Short thread on the change from Mara More details from Mara on pthread mutexes [@13:21] - Bare-metal x86_64 target Target triples Tier 2 target policy Tier 2 targets x86_64-unknown-none Custom target triples [@22:20] - Stabilized APIs f64::total_cmp Implementing PR Stdin::lines FusedIterator [@29:22] - Changelog deep-dive cargo -F for --features unaligned_references lint now warns by default addr_of! [@31:09] - Rust 1.62.1 Not much to talk about. We also didn’t talk about: Rustup 1.25.0 Rustup 1.25.1 [@31:56] - Rust 1.63 [@31:56] - Scoped threads The Leakpocalypse issue Pre-Pooping Your Pants With Rust [@40:41] - Rust ownership for raw file descriptors Rust I/O Safety RFC [@43:45] - const mutex initialization [@43:54] - Turbofish and impl Trait arguments Search/replace generics reference Rust reference for turbofish [@52:03] - Non-lexical lifetimes migration complete NLL stabilization and borrowck’s future polonius [@51:33] - Stabilized APIs array::from_fn Box::into_pin Things Rust-in-Linux needs from Rust [@56:27] - Changelog deep-dive cargo --config cargo new test code updated New targets: Apple WatchOS and Nintendo 3DS ​[OsStr]::join The Join trait [@1:00:24] - Rust 1.64 [@1:00:32] - IntoFuture Reference in original async/await RFC Original IntoFuture regression [@1:03:43] - C-compatible FFI types in core libc crate libcpocalypse [@1:09:37] - rust-analyzer component in rustup rust-analyzer proxy binary added to rustup [@1:13:19] - Cargo workspace inheritance and multi-target builds Inheriting attributes from the workspace [@1:15:58] - Stabilized APIs Stabilization PR for ready! [@1:18:03] - Compatibility notes Increasing the glibc and Linux kernel requirements RLS deprecation [@1:22:33] - Other changes Profile-Guided Optimization PR landing lint for unused tuple fields [@1:25:12] - Changelog deep-dive [build.jobs] Implementing PR for negative values New target: Nintendo Switch Improve derive(Debug) Other internal changes Optimizing Vec::insert Credits Intro Theme: Aerocity Audio Editing: Aerocity Hosting Infrastructure: Jon Gjengset Show Notes: Jon Gjengset Hosts: Jon Gjengset and Ben Striegel
Rustacean Station rustacean-station.org Podcast 2022-10-05 1:31:49
 Ockam with Mrinal Wadhwa
44:29
Allen Wyma talks with Mrinal Wadhwa, CTO at Ockam. Allen and Mrinal talk about Ockham, a toolkit, written in Rust, to build distributed applications that provide trust across hostile networks. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Mrinal’s Introduction [@01:01] - What is Ockam? [@05:04] - Building Ockam from scratch and building it open source [@10:45] - How Ockam provides security with modern data distribution [@18:15] - The reason behind building Ockam with Rust [@26:15] - Feedback that Ockam received from using Rust & Elixir [@28:04] - Concerns with Rust and Elixir [@29:38] - The most difficult part of working on Ockam [@30:42] - Competing technologies that solve the same issues as Ockam [@33:04] - When Ockam is not a good solution [@35:15] - What’s next for Ockam [@40:17] - Job opportunity with Ockam [@41:48] - Why Ockham switched From Erlang to Elixir Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
Rustacean Station rustacean-station.org Podcast 2022-09-23 44:29
rustacean-station.org Observations/Thoughts 2022-12-14 ~1 min read
rustacean-station.org Observations/Thoughts 2022-12-14 ~1 min read
rustacean-station.org Observations/Thoughts 2022-11-30 ~1 min read
rustacean-station.org Observations/Thoughts 2022-11-30 ~1 min read
rustacean-station.org Observations/Thoughts 2022-11-16 ~1 min read
rustacean-station.org Miscellaneous 2022-10-12 ~2 min read
rustacean-station.org Miscellaneous 2022-10-12 ~1 min read
rustacean-station.org Observations/Thoughts 2022-09-28 ~1 min read
rustacean-station.org Observations/Thoughts 2022-09-21 ~1 min read
rustacean-station.org Observations/Thoughts 2022-09-21 ~1 min read
"It should be noted that the authentic Rust learning experience involves writing code, having the compiler scream at you, and trying to figure out what..."
— From @Gankro's [Learning Rust With Entirely Too Many Linked

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