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2017-08-14 Welcome to the first ever issue of 'These Weeks in Dev-Tools'! The dev-tools team is responsible for developer tools for Rust developers. That means any tools a developer might use (or want to use) when reading, writing, or debug...
www.ncameron.org News & Blog Posts 2017-08-15 ~2 min read
IDE support for Rust is one of the most requested features in our surveys and is a key part of Rust's 2017 roadmap. Here, I'm going to talk about one of the things we're doing to bring Rust support to IDEs - the RLS. Programmers can be pret...
www.ncameron.org News & Blog Posts 2017-08-15 ~4 min read
Updated with some small changes tl;dr active development of Rustfmt will become nightly only for a while, and the default formatting will change dramatically. There are two big but orthogonal issues facing Rustfmt right now. On the formatti...
www.ncameron.org News & Blog Posts 2017-06-06 ~2 min read
TL;DR Primarily I would sell Rust as a language which lets you get stuff done and done quickly (all kinds of stuff, including lots of stuff you might not usually be comfortable with). A language that can be written easily, read easily, and...
www.ncameron.org News & Blog Posts 2017-01-03 ~2 min read
As I outlined in an earlier post, libmacro is a new crate designed to be used by procedural macro authors. It provides the basic API for procedural macros to interact with the compiler. I expect higher level functionality to be provided by...
www.ncameron.org News & Blog Posts 2016-01-25 ~16 min read
Over the Christmas break I made a start implementing an ELF library in Rust. This was interesting for me since I've not done a lot of library work before. I hope it will be interesting for you to read about it because it shows off some of t...
www.ncameron.org News & Blog Posts 2016-01-18 ~13 min read
KCL part 1: units This blog post is about numeric units. Numbers in KCL are not just a number like 42 they always include units, e.g., 42mm. This is not unknown: F# has a famous and
www.ncameron.org News & Blog Posts 2016-01-11 ~1 min read
2015 was a huge year for Rust - we released version 1.0, we stabilised huge swathes of the language and libraries, we grew massively as a community, and we re-organised the governance of the project. I expect 2016 will not be as interesting...
www.ncameron.org News & Blog Posts 2016-01-11 ~6 min read
In this blog post I'll lay out what I think procedural macros should look like. I've discussed the syntax elsewhere, and I'll discuss the API we make available to procedural macros in a later blogpost. I've previously outlined the whole sco...
www.ncameron.org News & Blog Posts 2015-12-21 ~6 min read
I would like to improve the syntax for both macros by example and procedural macros. For macros by example, there is a soft backwards compatibility constraint: although new macros do not have to be backwards compatible with old macros, they...
www.ncameron.org News & Blog Posts 2015-12-14 ~6 min read
In this post I want to give a bit of an overview of the changes I'm planning to propose for the macro system. I haven't worked out some of the details yet, so this could change a lot. To summarise, the broad thrusts of the redesign are: cha...
www.ncameron.org News & Blog Posts 2015-11-30 ~9 min read
Note, I'm not sure of the terminology for some of this stuff, so I might be making horrible mistakes, apologies. Usually, when we talk about macro hygiene we mean the ability to not confuse identifiers with the same name but from different...
www.ncameron.org News & Blog Posts 2015-11-30 ~3 min read
Previously I covered macro_rules and procedural macros. In this post I'll cover macro hygiene in a bit more detail. In upcoming posts, I'll cover modularisation for macros, some implementation details, some areas where I think we should imp...
www.ncameron.org News & Blog Posts 2015-11-09 ~11 min read
(Continuing from last time). procedural macros Also known as syntax extensions or syntax plugins or compiler plugins (which they are just a category of). I'll not get into the naming thing here, but I'll try and stick to 'procedural macro'....
www.ncameron.org News & Blog Posts 2015-11-09 ~6 min read
Design patterns are "general reusable solutions to a commonly occurring problem within a given context in software design". Design patterns are a great way to describe some of the culture and 'tribal knowledge' of programming in a language....
www.ncameron.org News & Blog Posts 2015-10-26 ~1 min read
We're currently planning an overhaul of the syntax extension and macro systems in Rust. I thought it would be a good opportunity to cover some background on macros and some of the issues with the current system. (Note, that we're not consid...
www.ncameron.org News & Blog Posts 2015-10-12 ~4 min read
Rustfmt is a tool for formatting Rust code. It has seen some rapid and impressive development over the last few months, thanks to some awesome contributions from @marcusklaas, @cassiersg, and several others. It is far from finished, but it...
www.ncameron.org News & Blog Posts 2015-10-12 ~5 min read
I'm Nicholas Cameron, an independent consultant, software engineer, and Rust educator. I'm known online as nrc. I offer software development consulting, and coaching and support to help clients learn and adopt Rust. I have specific expertis...
www.ncameron.org Slides and talks from RustCamp! 2015-08-03 ~1 min read
If you're learning Rust, you've no doubt been amazed at how awesome the language is and will be keen to write more Rust code. Hopefully, you'll also want to make a meaningful contribution to the community. If you're not sure how best to do...
www.ncameron.org Notable Links 2015-04-13 ~5 min read
"With Bevy clearly being an extended test suite for Rust's trait solver, how did you get the idea to also turn it into a game engine? Every sufficientl..."

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